Besm 3rd Edition Monsters
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I usually don't worry too much about actually building characters as just directly assigning stats. BESM is pretty flexible so you can arrive at pretty much any combination of derived stats using various attributes. So I'll just assign something like Health 50, ACV 7, DCV 6, Armor 10. Maybe give a few weapon/special attacks.
As for balance, that's tricky. You need a good awareness of what the PCs are capable of. Don't have armor values above the amount of damage they can put out, at least not without an obvious weak point or vulnerability. Try not to synergize too much. For example, you can get away with a high DCV, high Armor, OR high health, but watch about about combining them. I'd try to have each enemy have a trick to them that required different strategies. A trick I used was to hide enemy health totals.
I'd have a general idea how much health they had, but would adjust it up or down during combat if I felt the balance was off. I know fudging isn't a popular strategy, but in this case it's more of a balancing tool instead of railroading tool.
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Besm 3rd Edition Download
Sidebar not working? Click The above is licensed under 2.0. I understand OP. BESM was one of the only games I ran for 2 years during my middle school-beginning of high school years. We started with 1st edition and moved up to 2nd. Eventually we stopped playing for awhile. Then I heard they were making a 3rd edition.
Besm 3.5 Read For Free
I was really excited for BESM 3 and I bought it when it released but at the time I had also bought OVA 1st edition. I feel like OVA really captured the essence of the early days of BESM when it was much less complicated. And OVA revised improves even more on it. I know BESM 3 - is so modular that you can go back to simplistic but I feel with OVA I may never need to open a BESM book again, except for old time sake. I still have my copy of BESM 3.
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Weird, Open-Core looks like just a hodge-podge of cut and pastes from other RPGs. The attributes section indeed looks like almost a straight copy of BESM attributes, but the core system looks closer to a copy of FUZION. The skill system looks like GURPS maybe? And it appears to have an almost cut and paste of the D&D spell list?
I'm not particularly impressed. I don't like the core stats, non-static damage, no combat values, complex skill system, complex situational rules. I still like BESM a lot, even if I haven't played it in awhile. I've kinda moved on to more narrative RPGs, but BESM was a great middle ground before the narrative indie rpg revolution. I have some bad memories with BESM and Tri-Stat. The system isn't any more 'anime' than, say, GURPS Mecha, M&M2e Mecha&Manga, OVA, and so many other super-hero-like generic systems.
There are absolutely no mechanics that even remotely invoke Anime themes, other than the art direction. There are also some issues with the rules, the dull system, and the fact you could pretty much break the game by accident. But it was the only big game with Anime theme on the 90's, so I still think it is important for us to understand our hobby and how it evolved.
And probably help to create new systems that address the (huge scope of the) genre.